![]() ![]() ![]() ![]() If an effect copies an Adventure spell, that copy is exiled as it resolves. Normally, you’ll be able to cast it only during your main phase while the stack is empty. You must still follow any relevant timing rules for the permanent spell you cast from exile. If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. For as long as it remains exiled, that player may cast it as a permanent spell. If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. If the spell leaves the stack, it immediately resumes using its normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2. Ignore its alternative characteristics in those cases. To double a creature's power, that creature gets +X/+0, where X is that creature's power as the triggered ability resolves.Īn adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. ![]()
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